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Digitales Entwerfen I
Coding Architecture I
Immersive Architecture
MAS DFAB: #caschlatsch
Basic Course AS/SS
Core Course FS
Architectural Design V-IX SS
Elective Course SS
Architectural Design V-IX AS
Core Course AS
Elective Course AS
Seminarweek 1 HS
Seminarweek 2 HS
Core Course SS
Basic Course AS/SS
Architectural Design V-IX SS
Elective Course SS
Architectural Design V-IX AS
Elective Course AS
Core Course AS
Seminar Week AS
Elective Course SS
Subject Specialisation SS
Basic Course AS/SS
Architectural Design V-IX SS
Seminar Week FS
Core Course AS
Architectural Design V-IX AS
Elective course HS22
Seminar Week AS
MAS DFAB: Eggshell Pavilion
Core Course SS
Seminar Week SS
Core Course AS
Seminar Week AS
Workshop USA
Core Course SS
Core Course AS
MAS DFAB: Rapid Clay Formations II
Core Course SS
Seminar Week SS
MAS DFAB: Rapid Clay Formations (Rio)
Core Course AS
Robotic Landscapes III
MAS DFAB: Up Sticks
Seminar Week AS19
Core Course SS
Seminar Week SS
Core Course AS
Architectural Design V-IX AS
MAS DFAB: Rapid Clay Formations
Zero-Waste Geometry
Seminar Week AS
ROB|ARCH 2018 Workshop
MAS DFAB: Gradual Assemblies
Core Course SS
Robotic Landscapes I
Malleable Voxels
MAS DFAB: minijammed
Seminar Week AS
MAS DFAB: Brick Labyrinth
MAS DFAB: Robotic Pavilion
Force-Adaptive Wire Cutting
Spatial Extrusions 2
Spatial Extrusions
Graded Structures 2
Graded Structures
Robotic Wire Cutting Summerschool
Spatial Wire Cutting
Extruded Structures
Remote Material Deposition Installation
Remote Material Deposition
Depth Modulations 2
Design of Robotic Fabricated High Rises 2
Depth Modulations
Complex Timber Structures 2
Complex Timber Structures 1
Robotic Metal Aggregations
Shifted Frames 2
Design of Robotic Fabricated High Rises 1
Shifted Frames 1
Spatial Aggregations 2
Spatial Aggregations 1
Robotic Clay Molding
The Fragile Structure 2
The Fragile Structure 1
Procedural Landscapes 2
Procedural Landscapes 1
Seminar Week
The Interlocking 2
The Interlocking 1
The Sequential Structure 2
The Sequential Structure 1
Explicit Bricks
The Programmed Column 2
The Programmed Column 1
Open Air Theater
Voxels 2
Voxels 1
The Opening 2
The Opening 1
The Sequential Wall 2
The Sequential Wall 1
Acoustics
The Foam
The Resolution Wall
Construction Hoarding
The Dissolved Wall
Domoterra Lounge
The Perforated Wall 2
The Perforated Wall 1
The Programmed Wall
The Oblique Hole
Digitales Entwerfen I, 2025-2026
Grundlagenfach HS/FS
The course introduces the fundamentals of digital design in architecture. The aim is to develop a deeper understanding of the role of digital processes within a contemporary building culture. At the core stands the question of how to use digital architectural design methods in a creative, purposeful and self-confident manner.

The course combines weekly lectures, technical tutorials, and practical exercises. It focuses on both foundational and contemporary methods, strategies, and concepts of digital design and digital fabrication, illustrated through concrete examples from research and practice.

The aim is to demystify algorithmic techniques and develop a nuanced understanding of their design potential and limitations within the architectural context. Programming is not approached as a purely technical skill, but as an integral component of architectural design methodology—a cultural technique that enables a targeted approach to complexity and high levels of detail in both design and fabrication processes. The relevance of algorithmic and process-oriented iterative strategies is continually reflected upon and redefined in relation to specific project contexts.

Key topics covered in the lectures include:
- Space and data
- CAD systems and their historical development
- Algorithmic thinking and visual programming in architecture
- Parametric and process-oriented design strategies
- Standardization, rationalization, and industrial production
- Non-standard design and digital fabrication processes
- BIM, digital twins, and data-driven design practices
- Fundamentals of artificial intelligence and machine learning in the design process
- Computer graphics and digital visualization: real-time rendering, virtual and augmented reality (VR/AR)
- Simulation, form-finding, generative design, and digital optimization methods

The accompanying exercises provide opportunities to directly apply the concepts discussed in class. The focus is on building a foundational understanding of computational geometry, fostering algorithmic and iterative thinking, developing creative problem-solving strategies, and recognizing and managing the interaction between parameters and geometric form—a core principle of parametric and iterative design.

Skills and tools covered include:
- 3D modeling with Rhinoceros 3D
- Visual programming with Grasshopper
- Integration and live linking between Grasshopper and ArchiCAD
- Use of virtual and augmented reality with Radii
- Artificial intelligence in the design process
- Introduction to digital fabrication through 3D printing

Lectures: HPH G2 Excercise Sessions: HIL F41/G41

Credits:
Gramazio Kohler Research, ETH Zurich

Students:

Copyright 2024, Gramazio Kohler Research, ETH Zurich, Switzerland
Gramazio Kohler Research
Chair of Architecture and Digital Fabrication
ETH Zürich HIB E 43
Stefano-Franscini Platz 1 / CH-8093 Zurich

+41 44 633 49 06
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